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Music servers and other computer based digital audio technologies.

Or would they?

How about letting the existing drivers send the data using the regular isochronous method, and buffering it locally on the device anyway (for later playback at locally-clocked speeds)?

Granted, this just moves the software support into the firmware on the device (which is probably more of a pain to write than drivers), but at least you'd only need to get it right once (then the various platforms--Windows, Mac, Linux--could just continue using existing sound drivers that believe they are controlling the playback speed using the isochronous USB mode).


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  • Or would they? - Scrith 14:55:55 07/10/06 (0)


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