In Reply to: RE: So... Styrofoam bad, Felt good! posted by Posy Rorer on June 30, 2007 at 13:50:27:
>>More than four adversity ratings would be helpful, I suppose Zbeads and magnets have a high perm in common and batteries and bleach are both high conductivity liquids. Not a large enough sample to conclude much. <<
You're sniffing down the wrong trail.....
>>"Place a small piece of PVC on a compact disk (outside of a cd player), and then compare with a small piece of polycarbonate". Wouldn't the relatively large polycarbonate mass of the CD dominate the influence of the chip of material placed upon it and throw off the test. Why not just put the stuff directly on the player?<<
Well if you -must- know.... I suggested the CD because I knew that wherever you place the object, it won't be far from the CD logo. The logo is a 'hot spot', and a good place to test your "Beltist" sensitivity to things.
I can't say what polycarbonate fragments on a polycarbonate disc would sound like, as polycarbonate and PVC are not things that would interest me for testing. What is interesting? At the moment, its Ziploc bags. Specifically, the plastic from the bag. I started getting interested in the sound of the bag today (for a second time), after listening to its influence during my "Once-Removed Theory" test, which I wrote about here recently. One of my tests was to cut a small piece of the bag, and tape it to a CD logo. It's a good example of what I talked about, of objects being both "adverse & beneficial". While it degrades the sound no doubt, this Ziploc brand bag has an interesting characteristic in its sonic signature that increases the musicality component (making music more engaging). That doesn't happen every day, I can tell you that...
As for your PVC test, assuming you can hear the influence of the PVC material, then the switching with the polycarbonate fragment will tell you at least what the PVC sounds like, if the polycarbonate has no sound of its own. I think (to the keen ear) it likely will however, simply because of the location of the fragment.
>>Thanks for suggesting their site, I'll look for a list of beneficial stuff.<<
You sure do like lists, I note. Unfortunately, I'm afraid you won't find such a thing. You will however find some free ideas that will afford some opportunities to test out the phenomenon in various creative ways, and possibly learn a bit more about it, in a less abstract and more tangible way. Understand that *everything* around you carries this energy, which humans are sensitive to. As far as our senses are concerned, the object may be considered adverse or beneficial, but I think its more accurate to say they're a combination of both, and some objects might be (subjectively) more adverse, some less.
It gets more complicated than that, because the energy can be less or more adverse, depending on where that object is located, or whether or not you treat it. The idea behind the entire line of products that PWB creates is to treat adverse products, change their energy patterns, and create beneficial patterns from that. The closest you might get to a simple "list" that you're seeking is to read their discussion group and/or newsletters, and sometimes someone might talk about adversity of different objects in their descriptions of treating them. (ie. gas meters, breaker boxes, water pipes, clocks, mirrors, etc etc)
>>Now, the most interesting question: Why not the car? If the car is special, how far does it need to be driven to be OK?<<
Apparently, it's not the distance that matters, it's the car. While I haven't personally tested it, others have, and as I've come to understand, there's some morphic connection between car & house. That's why I suggested the driveway, but fwiw, when I am doing testing and I want to be sure that a "device" is not having an inlufence, I simply place it right outside the door (this I have done tests on). But you don't just go and move everything in your home that might be having an adverse effect on your sound outside your door, otherwise you'd be mostly living in an empty house. The audio system itself is going to have an adverse effect, (especially the speakers I'd imagine, as they contain large magnets). The trick is to deal with the most adverse objects, and that will win you the best results, on a sonic level.
>>Finally, you say: "Odd good, even bad. Except in cases where it's odd bad, even good." So, does that mean it's not a reliable principle?<<
Oh no, it's a -very- reliable principle. It keeps coming up in everything I do, whether I want it to or not. For understanding purposes, it's comparable to switching polarity under conventional audio theory. However, I must admit I've not come across the "even good" phenomenon yet. Well I don't think so.... (Yesterday I was doing reef knots and for once it was the even number that sounded better. However, there's a small possibility that I may have lost count of one, which means it could have been odd). So if May has, then I would have to take her at her word. Which means that the rule can change, depending on what you are testing. Example, toothpicks may follow the odd rule, cherry Lifesavers may be even. As scientists have discovered in quantum mechanics, the phenomenon doesn't really care whether it makes sense to humans or not. It plays by its own rules, like it or not, and you have to adapt to them if you want to have even a hope of understanding it."silence tells me secretly, everything..."
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Follow Ups
- Toothpicks and cherry Lifesavers - Posy Rorer 22:31:57 06/30/07 (8)
- RE: Toothpicks and cherry Lifesavers - rick_m 00:28:53 07/01/07 (7)
- RE: Toothpicks and cherry Lifesavers - Posy Rorer 13:05:06 07/01/07 (2)
- Posy, May, Stu... - rick_m 00:02:01 07/02/07 (1)
- RE: Posy, May, Stu... - unclestu52 01:08:09 07/02/07 (0)
- RE: Toothpicks and cherry Lifesavers - May Belt 04:57:17 07/01/07 (0)
- RE: Toothpicks and cherry Lifesavers - unclestu52 03:01:54 07/01/07 (2)
- RE: Toothpicks and cherry Lifesavers - May Belt 04:50:32 07/01/07 (1)
- a few comments (long) - unclestu52 11:40:49 07/01/07 (0)