Home
AudioAsylum Trader
Computer Audio Asylum

Music servers and other computer based digital audio technologies.

For Sale Ads

FAQ / News / Events

 

Use this form to submit comments directly to the Asylum moderators for this forum. We're particularly interested in truly outstanding posts that might be added to our FAQs.

You may also use this form to provide feedback or to call attention to messages that may be in violation of our content rules.

You must login to use this feature.

Inmate Login


Login to access features only available to registered Asylum Inmates.
    By default, logging in will set a session cookie that disappears when you close your browser. Clicking on the 'Remember my Moniker & Password' below will cause a permanent 'Login Cookie' to be set.

Moniker/Username:

The Name that you picked or by default, your email.
Forgot Moniker?

 
 

Examples "Rapper", "Bob W", "joe@aol.com".

Password:    

Forgot Password?

 Remember my Moniker & Password ( What's this?)

If you don't have an Asylum Account, you can create one by clicking Here.

Our privacy policy can be reviewed by clicking Here.

Inmate Comments

From:  
Your Email:  
Subject:  

Message Comments

   

Original Message

Too funny, fmak!

Posted by E-Stat on January 4, 2017 at 06:08:16:

How? On who's say so? What is the reasoning?

That would be my question for your suggesting to *optimize* the Clock Rate to "dword:00002710". Please explain the rationale for integer value 2710.

"Try these changes and see what you hear?" Are you shooting in the dark? What do you hear?

Since all of those registry values relate to server based audio tasks, they are irrelevant for me since mine doesn't do any audio processing. Do you understand that?

My change increases what is called the "nice" value on Unix based systems. It tells the scheduler to assign more CPU time to decompressing the files and sending them to the players. Empirically, CPU usage runs under 1% for all processes including a single audio stream. Increasing that to supply independent streams to two players runs barely over 1%.

Don't know about you, but I'd say that pretty much ensures virtually real time processing for those tasks. :)