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Music servers and other computer based digital audio technologies.

RE: Buffering

Hi Phofman,

How do you know how the player, being one of the many processes running on the general-purpose OS like windows, which you have no control over due to its proprietary and closed nature, consuming a tiny fraction of the overall momentary CPU/memory/busses (the update of the player GUI takes most likely more resources than the actual real-time audio playback, incl. decoding from flac) affects the overall EMI/RFI level on the vast range of PC hardware people use here on a consistent basis to be able to state which player sounds better?

Man that was one hell of a sentence!!

You might not have seen the cmp2 project. While your point is valid for most, I am not sure it applies to inmates who have a cmp2 box. First of the OS is seriously detuned. No internet, no fancy gui (the graphics driver is removed with the cpu handling the video, which is detuned to 8bit color with the player basically white and black and even the number counting can be removed), less than 10 processes running. Much of the os is removed as is winlog. Memory is minimal, and the hardware is more or less consistent.

Recently there have been threads about removing even more of the os, like many dlls for things that probably arent even used. But all that affects the sound.

At least with this project it seems that there is some consensus as to what affects sound and AFAICT in this project the OS is controlled enough to draw some conclusions...

Cut to razor sounding violins


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  • RE: Buffering - Dawnrazor 20:25:01 09/06/11 (0)

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