In Reply to: RE: optimised WASAPI exclusive event c++ code posted by EmailTim on January 26, 2013 at 18:50:59:
sorry, I am new to this so don't really understand what you said, but I think they would be working on the assumption that so long as the bits arrived on time and there were no underruns then all is good.
However, it does seem to make a difference to the sound, many would argue that the sound should be the same.
So, it seems to me to be a fundamental paradox of computer audio that you need C++ to write low level code to handle the passing of data to the device in a timely manner, but the C++ standard is to write exception free code and it is the code that handles these exceptions that affects the sound. I would imagine no professional programmer would allow the above to be released which is why us audiophiles are left to try and tweak/filter the generated noise. I have my solution to it and am ok to run with unsafe code because it sounds so good. lol
http://mqnplayer.blogspot.co.uk/
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