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Music servers and other computer based digital audio technologies.

Not convinced

''To me Micro details = faint nuances in sound that would otherwise go unnoticed...taps of the feet, clear movements of hands on instruments as they play, artists inhaling while they sing or perhaps someone in tha back keeping pace with a drum stick or a bell etc. These things contribute to the overall 3D realism of the sound space imo''

Faint nusances are not faint and should be there with a high definition system. They are simply obscured by 'middling' systems. To me, macro and micro as you described them are the same thing, the revelation of which improves with improvements in the replay chain.


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