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Music servers and other computer based digital audio technologies.

Actually

''This is nothing but a (hard) engineering problem. One needs to define what it means to be good enough and then ascertain what level of performance is necessary. Then one needs to devise a way of reliably and quickly measuring whether a component is performing at the requisite level.''

It is a hard software/hardware inetraction issue. Player software makes a difference when the writer of software fails to define a good enough convergence criterion when driving a defined piece of hardware.


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