In Reply to: Someone else can better explain if it's less wobble.. or.. posted by Sordidman on January 8, 2008 at 11:36:17:
The sonic difference between transports is *not* due to "fewer data errors" or anything like that. If the player is properly designed, then jitter shouldn't be a factor either. Basically it something that nobody fully understands. All we can do is make changes and note the sonic differences produced by those changes....
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Follow Ups
- Nobody knows why - Charles Hansen 12:10:22 01/08/08 (10)
- Apparently TEAC does :) - Slider 12:13:10 01/10/08 (1)
- RE: Apparently TEAC does :) - Charles Hansen 20:04:14 01/10/08 (0)
- RE: Nobody knows why - chris.redmond2@bushinternet.com 13:22:22 01/08/08 (7)
- RE: Nobody knows why - Charles Hansen 19:55:59 01/08/08 (6)
- RE: Nobody knows why - chris.redmond2@bushinternet.com 09:44:46 01/09/08 (5)
- RE: Nobody knows why - Charles Hansen 17:41:10 01/09/08 (3)
- RE: Nobody knows why - chris.redmond2@bushinternet.com 10:19:14 01/11/08 (2)
- RE: Nobody knows why - Charles Hansen 21:07:36 01/11/08 (1)
- RE: Nobody knows why - Alex Peychev 09:16:04 01/12/08 (0)
- RE: Nobody knows why - Ted Smith 13:04:48 01/09/08 (0)