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Check out this link, which compares the properties of different dithering/noise shaping algorithms.

SBM was an early algorithm, and not as aggressive/effective as some of the newer ones. It's not bad, but I find tends to "flatten" the sound.

Of the ones I have personally used (in my own recordings), I initially really liked UV22HR, but now a bit sick of it. I also tried pow r1/r2/r3, but didn't like them. The one I'm currently using is Waves L3 Ultramaximizer. I wouldn't mind trying MegaBitMax (written by the author of the link below)

If you want to check out the various algorithms yourself, go to http://www.24-96.net/dither/ where you can download files encoded by various algorithms and try them out yourself. Waves L3 is not included in the shootout, which is a bit disappointing because I would have liked to see how it fares against the others.


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