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In Reply to: RE: "All recordings have their own individual sonic issues and virtues." posted by rbolaw on March 12, 2017 at 08:08:23
"The bottom line is, my fellow wind player learsfool is describing a specific effect of digital recording (as distinct from digital playback, I think) that I hear as well, and that is particularly noticeable with wind instruments and the human voice, as he says. Professional engineers know all about it, and are skilled at compensating for it, especially with today's technology."
If one were to say this was a problem that plagued many early digital recordings and many early CDs I would completely agree. But if one is saying this is an issue that is still current and universal in all digital recordings I would definitley disagree. As has often been pointed out, one can make a digtal copy (which is a recording) of any LP and capture every bit of the audible signal.
Today's audio engineers and their equipment, both digital and analog, is so sophisticated that I, an ordinary listener, am very far from any position to pass judgment on the current state of the art.
Of course, perfectly reproducing a recording is not the same as perfectly capturing a live music performance. The former task is probably definable, at least. I'm not sure the latter is.
And the industry has been making the claim of perfect music reproduction for a long, long time.
This basic fact is so important in understanding audio at it's most fundamental levels. Yes!!!! The original live music performance is a profoundly complex 4 dimensional waveform. It is impossible to capture and encode that waveform in it's entirety using microphones placed at points in that space and then reduce those 2 dimensional electrical signals into two or even five discrete 2 dimensional signals that will convert into acoustic waveforms at two or five speaker sources in an entirely unique seperate sound space (the listening room) and bare any real similarity to the original waveform. Not only is it not possible it isn't even what the designers of stereo and multichannel were trying to do. They are trying to use those microphone feeds to creat an aural illusion in the playback. Like watching 3D movies.
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