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Doesn't Surprise Me At All.....

Although video gaming interests me about as much as pole-sitting, I've gotten the impression that a lot of the design flaws in digital audio, that have been perpetuated by an establishment that mostly denies the flaws' existence, may have finally been addressed by the video gaming design establishment.

So a few audiophiles discovering that an Xbox provides superior audio could be a result of practices in the video gaming industry to refine its products (which unlike consumer audio, has incredibly stiff competition and a fanatical end-user network), in which fixing the flaws in digital audio playback has become a major element of the process.

It could come to the point where I might even try one of these things, albeit for a purpose almost totally removed from its intended purpose.

The sad part is this could finally expose the quackery that has been perpetuating in the digital audio design establishment, which has for a long time misled the public about not-so-perfect products being perfect, and berating those who questioned that notion.

The moral of the story- If a design community refuses to improve its products over the notion of being "more-than-adequate" for the job, it will ultimately be upstaged by another design community that thinks otherwise. And this could open a lot of eyes, from audiophiles and mainstream consumers alike.


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