In Reply to: RE: Here's my understanding (based on Wikipedia) of why buffering on DAC side is irrelevant posted by Tony Lauck on September 19, 2014 at 10:36:08:
In my case, the buffer size on the player side (Otachan ASIO plugin) is exposed, and is adjustable - not to mention that I can go into the program code, and screw it up to my heart's contect. This one, of course, has nothing to do with a particular DAC, and if set too low on a system with high latency, you'll get your stuttering no matter what is going on downstream.Whereas on the driver side (W4S ASIO driver) it is not exposed, so you're at the mercy of the driver developers, who hopefully did not set that buffer to extremely high size.
Edits: 09/19/14
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Follow Ups
- One thing to add is that there are multiple stages of buffering on computer side. - carcass93 11:41:12 09/19/14 (1)
- RE: One thing to add is that there are multiple stages of buffering on computer side. - Tony Lauck 12:10:45 09/19/14 (0)