In Reply to: Windows? posted by Roseval on September 19, 2014 at 00:23:04:
The buffer in an audio controller is a ring buffer. If an underrun occurs and the audio controller is not stopped, it will either keep repeating the sound contained in the buffer, which may hold a quarter of a second, or replace by silence depending on the implementation. Such effect is commonly referred to as "machinegun" or Max Headroom (character) stuttering effect.
What follows from the above, is that the stream that's buffered by DAC is already screwed up - there are already samples that don't belong there, or samples replaced by silence.
If you read the fragment you posted, they don't claim their technology has anything to do with dropouts problems - rather, it's intended to conquer jitter. Your guess is as good as mine how well that works out, but it is indeed irrelevant.
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Follow Ups
- Here's my understanding (based on Wikipedia) of why buffering on DAC side is irrelevant - carcass93 09:27:47 09/19/14 (4)
- RE: Here's my understanding (based on Wikipedia) of why buffering on DAC side is irrelevant - Tony Lauck 10:36:08 09/19/14 (3)
- RE: Here's my understanding (based on Wikipedia) of why buffering on DAC side is irrelevant - Roseval 12:24:04 09/19/14 (0)
- One thing to add is that there are multiple stages of buffering on computer side. - carcass93 11:41:12 09/19/14 (1)
- RE: One thing to add is that there are multiple stages of buffering on computer side. - Tony Lauck 12:10:45 09/19/14 (0)