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In Reply to: RE: Windows 10 upgrade? posted by fmak on August 21, 2015 at 01:02:46
Looks like Windows 10 has optimized its audio stack, added audio priority scheme, added FLAC codecs, offered core locking, reduced latencies and buffer sizes.http://www.sonicstate.com/news/2015/07/21/why-microsofts-windows-10-audio-and-midi-apis-are-a-big-deal/
"... Audio Stack Optimisation - new low latency priority operation rather than previous priorities of battery life etc. 15ms shaved off the WDM and WASAPI off the bat.
Additionally application developers can access and define minimum buffer sizes to generate latencies. On the phone OS, thats gone down from over 100ms to "tens of ms".
Audio Core Optimisation - it will now be possible to define and isolate all the core audio processing to a single core, meaning no other processes will be able to interrupt the stream. ..."
Also see what is documented here:
http://www.synthtopia.com/content/2015/07/29/windows-10-promises-better-audio-midi-performance-easier-app-development/
https://msdn.microsoft.com/en-us/library/windows/hardware/Mt298187%28v=VS.85%29.aspx
Edits: 08/26/15Follow Ups:
The changes could already be implemented in Win XP to 8.1 in different forms, either in Player Software, Audio 'optimisation', or through scripts.
The qusetion remains:- what are being 'optimised'? And these have to be subjective through changing n factorials of variables.
Please read the threads posted and maybe they will answer your questions.These are OS/kernel/driver level changes and most likely not all enabled by "scripts" in previous versions (e.g. optimized software stack, new priority algorithms, core locking, new APIs to access new features not previously offered which require application code changes to take advantage of).
There is a difference between enabling/configuring an existing feature versus code/stack optimizations and new algorithms.
Edits: 08/27/15 08/27/15 08/27/15 08/27/15
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